Hirelings

300c per month. AC 11, HP 3, LVL 1, ATK punch (d2), MOV 40’, MRL 4. 10 item slots.

Hirelings (such as porters or torchbearers) perform unskilled labor and avoid danger at all costs. d10 are available in a village, 3d10 in a town, and 10d10 in a city. Reroll every month.

Mercenaries

600c per month. AC 15, HP 3, LVL 1, ATK weapon (d6), MOV 40’, MRL 8. 10 item slots.

Mercenaries (such as swordsmen or archers) fight for the PCs but will not enter dungeons. d6 are available in a village, 3d6 in a town, and 10d6 in a city. Reroll every month.

Experts

300c per month for common experts, 1200c per month for uncommon experts, 2400c per month for rare experts. AC 11, HP 3, LVL 1, ATK punch (d2), MOV 40’, MRL 7. 10 item slots.

Experts only provide services within their area of expertise. They follow PCs into dungeons, but will not fight or put themselves at risk. Common experts (carpenters, hunters, blacksmiths, etc.) are found in any settlement, uncommon experts (acrobats, brewers, locksmiths, etc.) are only found in towns and cities, and rare experts (alchemists, magicians, assassins, etc.) are only found in cities.

Companions

Statistics vary.

Companions are generated like a PC, do not make morale checks, and will fight to the death for their employer. They take a half share of any treasure and XP found and can gain levels over time. They will only follow PCs of a higher level. A PC’s CHA sets the maximum number of companions that will follow the PC over the course of their life.